And now, somethng that requires audience participation:
Why am I your friend? Just give me a comment telling me either how you met me, why you friended me (if we don’t know each other in real life), etc. Be honest. I mean, if you just friended me because you’re waiting for me to make another MIDI or comic, say so. I’m curious!
What the hell did anyone ever see in GoGoGo Airheart?
Do you ever wonder about someone’s “origins,” although you know where they’re from and can easily learn about their entire history?
By that I mean, philisophical origins. Like, how they came to think the way they do – how they came to think about themselves, how their thoughts come about. It’s sorta hard to explain.
I’m actually thinking about myself here, although I can probably think of a few people to apply this question to. When people read my journal entries, do they ever wonder what made me think of what I just wrote? What I was doing beforehand? How I got into the state of mind to write such an entry? It’s stuff like this that keeps people mysterious and unpredictable even after you know them really well.
Basically what I’m saying is that I don’t know if anyone who reads this thinks I do some weird sort of meditation or medication or other weird activity before I go and write something. If they think that I believe I’m above or below other bloggers, and basically if there is any mystery in what or why I write. Nah mean?
World of Warcraft is NOT fun because you’re doing something new and exciting all the time. Truly, after a week of playing it, everything gets amazingly routine. Sure, you’re told to do a quest that involves opening chests that are guarded by enemies, instead of killing the enemies and getting items from their corpses. Right… very, very different, indeed!
What makes World of Warcraft fun is that you always have a goal. This is unlike FFXI – unless you count the “goal” as gaining levels so you’re high enough to do the next mission. Rather, you gain levels by DOING the missions – so you’re always working toward a short-term goal, AND a long-term goal.
Addictive games always have you striving farther and farther and farther. The best games have an entertaining formula that gets old very quickly, but becomes incrementally difficult, with no end in sight. MMORPGs really have got that down – but I’m liking WoW much better than FFXI because the first part, the entertaining formula, is much, much better planned. Not to mention there’s the socialization (which is not as big as in FFXI, though, which I like – you don’t have to depend on others nearly as much), neato graphics, and story and plot (also not as big as in FFXI – the one downpoint I’d say I miss).
So once I tire of the “guy gives quest, you collect stuff, you come back, hey you’re strong now” formula, that should signal for me, hopefully, that it’s time to move on to something else. Or back to Lumines, where the formula is “make squares forever,” which works really well, too.
I’m having a really good day today!!!
Also, foodblog is done!!!
Tomorrow I have nothing to do, and yet, I have finally set up my computer to be able to connect to work again. If you see me on the Internet tomorrow, be it on World of Warcraft, LiveJournal, AIM or whatever, tell me to fucking get back to work. I’ve been neglecting this stuff for weeks now.
But today I play World of Warcraft. Byeeeee.
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List your current six favorite songs, then pick six other people that have to do the same.
- 菅野よう子 — Time to Know ~ Be Waltz
- Jamiroquai — King For A Day
- Facing New York — Claim/Subclaim
- Dubstar — Stars
- The Notwist — This Room
- Amon Tobin — Chronic Tronic
On an unrelated note, I got back from class at 11 and I’ve been sleeping ever since. Guess I could go for some food.
Maybe I should start seriously thinking I’m as important as I act. I might stop beating myself up all the time and take risks.